E-volve - Intensive 15 Day Schedule


Red – E-volve Team

Yellow – Jackey Tran

Green – Wirada Deerajviset

Blue – Wilson Tan

Pink – Swati Tiku


- Accessibility – road, vehicle, pathway, etc.
- Environment – dust, wind, clouds, tornados, etc.
- Realistic vegetable – flexible to environment (e.g. wind)
- Realistic water – colour, wave, effects
Relevant Specialisations
- Custom Vegetation – Consult with Jae
- Weather Controls - Wirada
- Custom Mini Map – Stephen
- Advanced Water – Allan
- Traffic Control - Suthea

- Create Aquarium
- Fix up wall and floor
- Import new door/window styles
- Modify the existing furniture
- Create theme for each building
Relevant Specialisations
- Advance Doors and Windows – Consult with Melissa
- Advance Elevators (Movers, Escalators, etc.) - Wing

- Search for the right textures
- Modify the existing textures
- Create realistic textures – bump map, reflection, transparency, etc.
Relevant Specialisations
- Advance Textures – Consult with Pui Pui (Rebacca)

- People - sitting, talking, eating, cooking, cleaning, swimming, etc.
- Animal – birds, camels, snakes, fish, etc.
- Sound – people conversation, nature sound, action sounds, etc.
- Vehicles – people driving
- Teleporting – teleport to different buildings
- Interactive objects – TV, chair, bed, etc.
Relevant Specialisations
- Advance AI – Consult with Cameron
- Custom Animations (Character + Vehicles) – Kenneth
- Custom Characters (Change Default, ect.) - Joanne
- Advance Sound – Jane
- Advanced Player Movement (Teleportation, flying, etc.) – Teresa
- Interactivity with In-game Objects - Monica

- Artificial light - add lights both interior and exterior
- Natural light – adjust sun position and brightness
- Create on/off light switches
- Change light colours
Relevant Specialisations
- Custom Lighting Interactivity – Consult with Eva

- 1 x 30 second “Feature Trailer”
- 1 extended trailer (minimum of 2 minutes)
- Minimum 10 Stunning Images
- 5 minute Selling presentation
- Set of display panels outlining the entire project in a “Presentation Room” within the Fabrication
- Final Super Post to the team journal, including all outputs
- Complete referencing for all material used
Relevant Specialisations
- On Screen Overlays (Text, information, etc.) – Consult with Swati
- Cutscenes, Staged Walkthroughs, ect. - Jackey
- Custom HUD - Wilson
- Multiplayer Options – Karl
- High Quality Video and Image Export – Phillip
- Video (Materials, Web, etc.) – Michael
- Packaging, skinning, etc. - Alichia
- Analysis – Essmael

Week 09 - E-volve Strengths and Weaknesses from the class



Solving future sustainability issues has been taking into actions in their building proposal. I liked the idea of sustainability in their presentation which immediately captured everyone’s attention. Some fine detailed custom textures have been applied throughout their design which adds more depth to the building itself. The environment itself was nicely modeled combining with realism and interactivities.

The challenge for their design comes from the building itself which is not a interesting architecture in terms of geometry, location and interactivity. Because their design is set in the middle of a desert, the sense of building and map scale could be improved in order to bring more into the inside of their building design.

Well textures & furnishing

Very interesting video

Need to add more interactivity

Uses architecture that is in a different site context. The landscape really looks like a desert environment with a realistic looking oasis where the structure is. Good use of cinematic in the presentation give you the impersonation that you are stranded and lost then find an oasis.

The pool at the bottom of the structure doesn't show much depth and can be made to look more realistic. The other structural element which is the reservoir fulled with water should be modelled and Incorporated into the final map.

Really good take on presentation; informative, detailed and entertaining. Very realistic environment and context. Nice furnishings and interior textures.

Could add 'oasis' elements such as more greenery / birds etc. Internal circulation could also be explored further.

Evolve had some very good videos for the presentation, they where quite entertaining and used some humour which is good for a presentation. This meant people payed more attention because they didn't get bored too easily. The way they presented the videos also gave a better idea of what they are aiming for in their concept. They also had some very good internal spaces in the environment. These internal spaces where very well resolved.

Evolve had limited interactivity in there level, there was not much that the person could interact with, and not much that helped the person feel immersed or involved with the level.

Noticed that alot of work had been developed in the detail of interior textures. Incorporating a nice design. Really liked you presentation. Strong use of a storytelling narrative in your video to introduce the designs purpose.

Because of buildings position underground. We couldn't grasp the scale and overall shape of the building. Maybe you could capture and present some images of the plans in sctions of when you first developed it above ground.

The terrain is awesome, so realistic and represents exactly what it is that is being expressed.

Its a design that is underground so the idea of no windows in the building makes it feel somewhat claustrophobic. So the use of textures could maybe be used to help with a more calm environment.

Excellent on applying texture into building and furniture. All looks good. The storytelling video is quite interesting.

The context of environment might be added more interactive activities and lack of lighting effects inside building.

Textures are rich in terms of the interior of the building. It’s interesting and creative to use story telling to introduce the project.

Some of the interior is a bit dark, adding some lighting effect may help enhancing the brightness of the environment.

A good sense of landscape. Detailed furniture & textures

Lacking interactions and lightings

Good information -graphs- PowerPoint.

Beautiful desert environment and nice material texture.

Lack the concept of interactivity with the outside world, eg. how to get there?

The weakness of E-volve is the presentation of the building that includes the concept of space and the form of the building. They think the challenge is that how to deal the water feature and not let it clash with their main theme. The layout of interior furniture has been seriously taken into consideration for this team. They have troubles to import their furnitures because errors keep occuring. This consumes long time to place each piece of furniture individually for them.

The strengths of this team have successfully established good connection between the building on the site and landscape and appropriate portrayal of desert environment on the theme of survival. The textures of interior space are very rich and quite outstanding compare with the rest of teams in our class. Their interior space looks more alive with some features such as flowers, pictures, rugs, crokery, stationary and electronic devices.

Unique design
Building has a fantastic connection with the surrounding water

Design got confusing
Unrealistic elements such as no entry point

Nice interior features, great textures on furniture.

Could not get the picture of the overall design.

Building spaces are well detailed. The surrounding environment does give that image of loneliness.

Interactivity on exterior are lacking